For the button tutorial, you say you don't know what "hit" means. Well, here is the definition. The last frame, labelled "Hit" is special. It is simply used to specify the area that triggers mousevents. If you leave this frame blank - then mouse events will be triggered when the mouse moves over the visible button. But if you draw an area that is bigger than the button - then the mouse event will occur as soon as the mouse gets even close to the button. On the contrary you can draw an area that is smaller than the button, so that mouse events are only triggered when the mouse is at the center of your button.
However, the real power of the "Hit" frame is a bit more sophisticated. If you draw something in the hit area that is outside the area covered by the visible button - then the button will react to mouseevents in the Hit area. That means that you can make something happen on one part of the screen when the user moves the mouse over another part of the screen.
Do you know how to make a sniper type game. i am trying to figure it out. i want a game that when i hit the space bar it zooms to snioer view, and mouse button to fire. space bar again to unzoom. if hit target , target dies. also would like the target to be animated. is this possible? i have been google'n it and youtube'n it but most of the tuts are not what i am looking for. if you are able to help please do. thank you.
thank you for this! It was very helpful and i've just made my first flash animation. Check it out and leave a comment PLZ. I love the style of your tutorial, man. It's just simple and genious. And the music is so dope, especially the first song. DUDUDUDU DUDUDUDU!!!