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Submitted on
February 3, 2005
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Flash 'R' Us Tutorial

General tutorial, like 4 in 1 tutorial.

Author:
Skill level: 3,2,1
Teaches:Basics,Special effects, Games,Action scripts.


Orginal Source of tut
[link]
(If you like this tut and want to fav it, pls fav at this link)
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:iconblessthosecats:
BlessThoseCats Featured By Owner Jul 9, 2014  Hobbyist
Very helpful thanks a lot! :) (Smile) 
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:iconimfragrance:
imFragrance Featured By Owner May 3, 2014   General Artist
do you know how i can create a new small window within a stand alone flash game with a close button? When i push the close button i want it to dissapear
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:iconimfragrance:
imFragrance Featured By Owner Apr 21, 2014   General Artist
custom mouse thing didnt work ? 
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:iconlytschi:
Lytschi Featured By Owner May 22, 2013  Hobbyist
OMG .. O.O a clock ... oww and nice tutorial thank you
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:iconsvnrise:
svnrise Featured By Owner Nov 17, 2013  Hobbyist Digital Artist
i found you eue
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:iconlytschi:
Lytschi Featured By Owner Nov 17, 2013  Hobbyist
are you talking to me?
Reply
:iconsvnrise:
svnrise Featured By Owner Nov 17, 2013  Hobbyist Digital Artist
yEs
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:iconsonnitude:
Sonnitude Featured By Owner May 6, 2013  Hobbyist General Artist
This is very helpful! Favorited so I can use it to help me make flash animations in the future!
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:iconshenzan:
Shenzan Featured By Owner Jan 18, 2013  Hobbyist Traditional Artist
cute backgrounds XD
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:iconlucarioxl:
LucarioXL Featured By Owner Jul 14, 2012
For the button tutorial, you say you don't know what "hit" means. Well, here is the definition.
The last frame, labelled "Hit" is special. It is simply used to specify the area that triggers mousevents.
If you leave this frame blank - then mouse events will be triggered when the mouse moves over the visible button.
But if you draw an area that is bigger than the button - then the mouse event will occur as soon as the mouse gets even close to the button. On the contrary you can draw an area that is smaller than the button, so that mouse events are only triggered when the mouse is at the center of your button.

However, the real power of the "Hit" frame is a bit more sophisticated.
If you draw something in the hit area that is outside the area covered by the visible button - then the button will react to mouseevents in the Hit area. That means that you can make something happen on one part of the screen when the user moves the mouse over another part of the screen.
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